In 1970, mathematician John Conway devised a simple game with profound implications. On an infinite grid, cells live or die according to three rules based solely on their neighbors. No strategy, no players — just rules. What emerges is nothing short of astonishing.
The rules — a dead cell with exactly 3 living neighbors is born. A living cell with 2 or 3 neighbors survives. Everything else dies. From this, gliders emerge (structures that walk across the grid), oscillators pulse, and glider guns fire an infinite stream of gliders.
What the viewer sees — the phosphor-green glow of cellular life evolving on a dark grid. Patterns stabilize, oscillate, or erupt into chaos. Some initial configurations die out entirely, others grow forever. The CRT aesthetic pays homage to the early computers on which Life was first explored.
The most profound discovery — Conway's Game of Life is Turing complete. It can simulate any computation that any computer can perform. Logic gates, memory, even a complete computer has been built within the Game of Life. A universe capable of computing itself.
What is the minimum complexity needed for a universe to contain intelligence? Conway showed that astonishingly little is required — a flat grid and three rules. This raises the question: is our own universe, at some level, a cellular automaton?